![]() Have you tried on your end lately to see if yours seg faults? Here is the output of mine: Maybe something was changed by Nintendo, I don't know. When ninchdl-listext goes to parse the download list, both yours and my binary, seg fault. Anyway, I added wc24decrypt to my shell path, so when ninchdl-listext invokes it, it will run. There are two or three directories that have wc24pubk.bin that I have noticed, though I might have missed some. I made a dump of my wii filesystem, and I am using wc24pubk.mod, but I cannot tell if it's from the Nintendo Channel directory itself or possibly something else. wc24decrypt, both your linux binary and my freebsd build, work as they should. I finally did build ninchdl-listext, I did it manually with gcc. What OS do you use? I could PM builds of wc24decrypt and ninchdl-listext if you don't have a compiler.Įdited 1 time(s). To play these, someone would need to find the MOC5 codec.(A converter may also be needed, as video players don't recognize the format.) This may be related to Mobiclip, but the codec available for download from their website has FourCC MOHD. However, for videos, they switched the video format from. You'll also need wc24decrypt, available in SVN as well.(You'll also need Nintendo Channel's wc24pubk.mod stored under it's data directory.) The only useful data contained in that is the dl list ID, which ninchdl-listext uses to download the dl list. For US, you'd use this: ninchdl-listext US en u 4.Ĭsdata.LZ is encrypted. This can directly download csdata.LZ and the dl list directly from the server, and dump demos and videos info and URLs to dumpx.txt, where is x region. Ninchdl-listext is available in wmb-asm SVN, but you must compile it. ![]()
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